Έγινε η επιλογή θεμάτων (θεωρητικού και πρακτικού) από τη Β' τάξη. Στο παρακάτω αρχείο φαίνονται οι ομάδες και τα υποθέματα που επέλεξαν.
Σε επόμενη ανάρτηση (μέσα στο Σαββατοκύριακο 15-16/10 θα δοθούν χρήσιμα URLs που θα βοηθήσουν στην εργασία).
Αυτοί που έχουν αναλάβει το θεωρητικό κομμάτι μπορούν ήδη να αναζητούν πληροφορίες στο διαδίκτυο (ή όπου αλλού) και να φιλτράρουν ό,τι τους είναι χρήσιμο. Ήδη από την Α' τάξη εμφανίστηκε ενδιαφέρον για τη δημιουργία των εξής παιχνιδιών: 1) Space Invaders (παραδοσιακό arcade shoot'em 1978) Space Invaders is one of the most addicting games that was ever made. The idea is very simplistic. You are a space ship who must destroy the invading enemy space ships as they descend upon your little 8-bit world. Use the [SPACE] bar to fire your gun at them and blow each ship to pieces. Be careful though, because these ships fire back and as you deplete their numbers, the space invaders get faster and faster until the last remaining ship appears to move at near warp speed. To ensure you stay alive as long as possible, hide behind the green walls and develop and a run-and-gun mentality. Try to blast out whole rows of space invaders at once as it makes it easier to shoot into a crowd rather than pinpoint each individual ship. Δες μια primitive υλοποίηση σε AppInventor εδώ. 2) BopIt (by Hasbro) Bop It toys are a line of audio games where play consists of following a series of commands issued through speakers by the toy, which has multiple inputs including pull handles, twisting cranks, spin-able wheels, toggle switches - with pace speeding up as the player progresses. Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processes back into those that resemble non-mediated object play. Other studies have shown that it is the Bop It's ability to mimic engagement in social behavior that has led to its commercial successes. 3) Tic-Tac-Toe (ό,τι πιο κλασικό!!) Πώς μπορεί όμως να κωδικοποιηθεί αλγοριθμικά ώστε να παίζει ο παίκτης με αντίπαλο τον υπολογιστή με ή χωρίς πιθανότητα να νικήσει; Παίξε εδώ το πλήρες παιχνίδι που μπορεί να φτιαχτεί! Διάβασε εδώ τακτικές παιξίματος! Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game. Players soon discover that best play from both parties leads to a draw. Hence, Tic-tac-toe is most often played by young children.
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Κοντογιάννης ΒασίληςΥπεύθυνος καθηγητής ερευνητικών εργασιών των τμημάτων ΑΕΕ4 και ΒΕΕ3 με κοινό θέμα: "Εφαρμογές - Παιχνίδια για φορητές συσκευές. Η περίπτωση του AppInventor". Αρχείο |